![]() First off, ambient occlusion is improved on Sony's more powerful machine. Speaking of which, it's worth highlighting the visual enhancements The Witcher 3 gets on PS4 Pro. Our visual breakdown of The Witcher 3's PlayStation 4 Pro patch, with base PS4 and top-spec PC comparisons. Whether you run the machine with 1080p or 4K output selected, you enjoy a better image all round, and the upgrades in visual settings apply in 1080p mode too. Downsampling on Pro for 1080p users looks great meanwhile: in fact, a standard PS4 looks almost raw and lacking in anti-aliasing on foliage elements, which this patch cleans up beautifully on Pro. ![]() Doing so unravels the effect just a tad and image integrity can be compromised, noticeable on high contrast edges. The end really justifies the means, and PS4 Pro looks visibly sharper, cleaner than a regular PS4 image at a native 1080p - the one caveat being that motion blur shouldn't be disabled. However, PS4 Pro's checkerboard technique attempts to mitigate the quality loss using pixel information from the previous frame - and in a still screenshot, it creates a respectable illusion of a full 3840x2160. ![]() Horizontal resolution is cut, and the result is a little blurrier than you might expect from the real deal. Technically, the console is rendering out half the number of pixels compared to a true 4K image - essentially 1920x2160. We can confirm our first report in terms of basic image quality - what you get on PS4 Pro is 2160p image, achieved through checkerboard rendering. To what extent is 4K delivered with the update, how does it stack up against the base PS4 version, and what do 1080p display users get from the deal? And finally, how does the new code compare with the full fat PC experience? It's a tiny update in size - just over 100MB - but the impact is huge for PS4 Pro owners. ![]() The Witcher 3's PS4 Pro patch 1.51 landed this week, finally giving us that coveted 4K support, and what CD Project Red describes as a slight performance boost. First it wasn't happening at all, but now it's a reality. ![]()
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